Course No 3
Basics of programming and robotics in elementary school - OID E10323807
Pre-registration at: FORM
Course Date: 30th June - 6th July 2024 (7 days), SLOVAKIA
Course Venue: A picturesque hotel in the heart of the High Tatras with the possibility of wellness
Meals and snacks: provided at the hotel's premises
Added value: fresh air, all-day trip to one of the peak, the price of Skalnaté pleso cableway as a reward for weekly work in the course and another surprise for everyone :-)
The course is designed for:
- Managers in education and education
- Teacher of pre-primary education
- Teacher of primary education
- Teacher of lower secondary education
- Teacher of lower secondary vocational education, secondary vocational education, full secondary general education, full secondary vocational education, teacher of higher vocational education
Course content:
- How to start with the simple programming and introduction of Scratch
- How to use the Scratch program in projects and in teaching multiple subjects
- The basics of the work with the Ozobot Bit minibot and its use in class at elementary school
- The basics of working with the Blue Bot robot and its use in classroom classes
- How to program the first smartphone applications in simple steps
- How to quickly create and evaluate learned lessons using e-evaluation
- How to use the Aurasma program and the translated realities of learning
- How to use Leplanner to facilitate timetabling and other great apps for education and motivation (Zombies Run, Padlet, Ditty ...)
Course methods:
- Participants will actively work in the Moodle environment, where they learn the basics of Scratch programming with expert advice
- The basics of the work with the Ozobot Bit minibot and its use in class at elementary school
- The basics of working with the Blue Bot robot and its use in classroom classes
- Actively create the first applications on your phone
- Participants will actively process the acquired knowledge into teaching materials directly applicable to their classes
Course confirmation:
- The participant will be granted a certificate of active participation together with a guaranteed number of hours
- Participants will receive a certificate of competences in the European Mobility Passport
- If necessary, will be translated into English
Course Programe:
Introduction and introduction to the course • Welcome and opening the course • Practical information about the course • Learning course participants • Individual approval of course participants and the profile of their training • Level of their programming skills and application rate in their approvals.
Monday:
Introducing the Scratch Program • Aspects of good practice examples • The basics of the work with the Ozobot Bit minibot and its use in class at elementary school • Introducing a Moodle course for beginners • Discussion and individual interview • Benefits of such programming at school
Tuesday:
Presentation of Scratch projects • Aspects of good practice examples • Model situation for inclusion of such programming in the subject curriculum and the use of interdisciplinary relationships • Fun of creating a postcard, video or puzzler • Discussion and individual interview • The aspect of sharing the programs created in the international community of teachers
Wednesday:
Introducing App Inventor 2 • Demonstration of Good Practice and Usage Examples • Practical Start of Application Programming • Working with Custom Applications Using Hours • Analyzing Usability of Applications on Your Own Hours • Self-Learning Options of the Program and its Use in Teacher Professionals Growth • Discussion and Individual interview • Modifiability of such applications at different times
Thursday:
Introducing Aurasma • Good tips for using this program in education • Creating your own translated reality • Anatomy 4D application not only for biology lessons • Quivervision program for the smallest • e-Evaluation applications that will quickly evaluate the assembled test and give feedback on the problem curriculum
Friday:
Introducing a collection of motivational applications • Zombies Run application for use and entertaining on physical education lessons • The basics of working with the Blue Bot robot and its use in classroom • Ditty application as a music stop for today's youth • Using Padlet to virtual class organizations and as a homework tool • Le Planner teacher help to break down the teacher Time blocks of the clock and help him organize site links • Practical hand-on activity focused on individual application needs
Saturday:
Most commonly used apps on the clock - Creating your own Ed Shelf collection • Reflection of application requirements by type of school hour and type • Presentation of the programs created by participants and their evaluation • Good advice from other course participants • Final product in the form of clock material • Course evaluation, Farewell • Free discussion and friendly exchange of impressions and appearances
For more information, please apply to this form, we would be glad to answer all your doubts